Aeromancy Principles: Aeromancy is second only to that of pyromancy when it comes to raw power. However, under the right conditions, certain aermancy spells can have their effects increased. In the hands of a skilled aeromancer, these spells can overcome pyromancy. Aeromancy draws itself from the air and the weather around it. It is often considered the school of chaos, as many of the spells within it have a chance to strike the caster. Aeromancy is a companion to the school of hydromancy and can benefit from certain spells in the school. For example, the spell soak will cause the target to be soaked with water and thus, far more susceptible to lightning spells. Spells: Airshield - Like all of the elemental shield spells, this spell protects someone from attacks of the same element, in this case air and lightning. It can be cast upon others and it can be strengthened, even before the spell has diminished. Only one elemental shield may be active at the same time. Mages who have stronger version of airshield may cast it over weaker versions. Weaker versions may not be cast over stronger. However, attempts to replace the spell with a different shield will be effective, no matter the strength of the new shield. Call Lightning - This spell calls forth a bolt of lightning from the clouds itself to strike those around the caster. It is an area effect spell, but unlike chain lightning, it has a smaller chance of striking the caster. However, as implied, the spell can only be cast when it is overcast or raining. Call lightning cannot be summoned on clear days. Chain Lightning - This is the most powerful spell available to an aeromancer, but it is an area effect spell and will strike everyone which is near, even the caster. Depending on the strength of the caster, the spell will start at the target and then will jump to nearby targets and continue to do such until it has exhausted its mana. There is no way to predict where the spell will go next. It is strongly advised that an aeromancer cast airshield upon themselves before casting this spell and then ensure to keep it charged while the spell continues. Float - This allows the target, be it the aeromancer or another, float for a limited amount of time. This removes one from contact with the ground and allows for easier movement, but one must remember they are not flying. Fly - This spell allows the aeromancer, or his target, to fly for a limited amount of time. Flying can be used as a means to escape combat, however, spells or weapons which are shot can reach a flying target and could potentially force them to lose concentration on the spell and fall. Lightning Bolt - This is often the spell of choice for aeromancers, as it can be cast no matter the weather, unlike call lightning. While not the strongest of the aeromancy spells, it can become a powerful force in the correct hands Summon Air Elemental - This spell allows an aeromancy to summon one of three elemental creatures of air; A whip, a tornado, or a lady of air. The ability to summon these and their strength depends on the strength of the mage. Air elementals tend to be fast, accurate, and are able to fly. They are also ability to pursue opponents and flank attack opponents. Torrent - Allows an aeromancer to become lighter and more graceful. As a result, the mage is better able to dodge attacks and to escape effects which may have struck them had they not gained the ability to move faster.
Concepts: Heightened Charge - Those aeromancers who specialize in the use of electricity are able to make their spells much stronger. Their electrical spells are brighter, louder, and most importantly, more damaging, without becoming any less stable. Heightened charge affects lightning bolt, chain lightning and call lightning spells. Mist Mastery - Some aeromancers devote themselves to the manipulation of mist and fog, a much less common field than wind and lightning. Mist created by these mages moves and flows as they desire, and is less likely to disperse on its own. Fog spells cast by mist masters last longer and spread faster, and the mage will be able to stay in mistform much longer than normal. Wind Singing - Wind singers have mastered the manipulation of air in fine and subtle ways. They can shape it as a sculptor shapes clay, or bend it to create melodies at will. Whenever a master of wing singing casts airshield, blast, float, fly or torrent, the effects will be more pronounced and longer lasting. |